Tuesday 21 August 2007

Final Fantasy 7: Ten years on

Ten years ago, a solitary videogame dragged me kicking and screaming away from my until then relatively normal existence and into the dark, cold and lonely world of the so called ‘Hardcore’ gamer.

It triggered a change in me that would remove any healthy social activities I had left in my life. Sunday league football was abandoned, in favour of lazy lie-ins recovering from the Saturday nights gaming session. Playing out was replaced by browsing various games related internet forums, conversing with complete strangers.

You would think I would resent this game intensely, for turning me into a academic underachiever and a social recluse in the space of a few short years. But I don’t.

So what mere videogame could be so good to excuse this unsightly metamorphosis? Well as you may have guessed from the title. It’s Final Fantasy 7.

In the days before internet forums or even indeed the internet *shudder*. I chose it from the shelves of my local rental store on the strength of the cover art alone . I didn’t get far, I didn’t even get out of Midgar during the following 3 days, yet my eight year old self was hooked and wanting more.

The pure scale of the thing was what initially hit me, fresh out of the 16 bit Mega Drive era, the game was huge. In the same way people are today struck by the enormity and immersion of game worlds offered by Oblivion or even the Grand theft auto series. For a impressionable eight year old with little previous gaming experience to be introduced to a large, varied, vibrant and most of all 3D game world as impressively pulled off as in FF7 was a devastatingly huge leap from the 2D sprite based levels of Sonic the Hedgehog.

A few months later and Santa Claus delivered this bundle of joy to me, overjoyed, my love affair with the game continued unabated over the next few months. Being young and not yet ‘Hardcore’ in my passion for gaming the game took me the better part of a year to complete, which perhaps goes some way to explaining my obsession with the game. It was a constant presence for a sizable length of my childhood. The clock had stopped rolling at 99:99 long before completion as I aimlessly stumbled about soaking in the game’s delights. It had taken me a timeframe similar to the game itself, the better part of a year, to complete the game, which inevitably gave me a feeling of resolution, relief and joy somewhat similar the characters themselves that a more hardened gamer completing it in the space of a week might not have.

However citing this as the main reason for my love of the game would be unfair, on my subsequent visits to the game In more recent years in more mature, cynical state the quality still continues to shine through as brightly as it did 10 years ago.

Final Fantasy 7’s story is as clichéd as, well, other Final Fantasy’s. Hero faces inner struggle, village gets burnt down and world is doomed by mysterious villain, it’s textbook fantasy. What separates it from its predecessors and even now from its followers is the deceptively dark game world. People died in FF7 despite your best efforts to save them, not only supporting characters but the central cast were also not invulnerable from the grip of the Grim Reaper. Every beautifully rendered member of your party had its own convoluted pasts and intertwining sub plots and reasons for being other than ‘saving the world!’. Your hero; Cloud, was and remains the very definition of the troubled, but not (too) angst(y), anti hero in videogames, rather than your generic whiter than white poster boy that still plague videogames and even the series itself today.

All this, set to the backdrop of the near future alternative reality of Gaia, where castles were replaced by Corporation headquarters and dungeons replaced by MAKO reactors gave a dark twist to the traditional ‘save the world/princess’ storyline, which Final Fantasy, for the most part, still followed.

Every member of the Squaresoft team was on top of their game for not only the series first foray into the fifth generation but its debut on the yet unproven Sony Playstation brand.

Nowhere is this excellence more personified in the musical score written by the legendary veteran Nobuo Uematsu and the bold distinctive Manga influenced character designs of relative newcomer Tetsuya Nomura.

A constant presence on all Final Fantasy scores since FF2, only recently taking a break on FF12 which unfortunately suffers from a bland inspiring soundtrack in his absence. Uematsu’s score for Final Fantasy 7 was and remains his opus. His songs carry the memories of long forgotten locations and long since fought battles in their rousing melodies. They personify ably each character without simplifying them and stir emotions from the games many highs and lows. None more so than the rousing Aeris’s theme, which both serves to not only remind you of the game’s lowest low but also carries a hopeful, stirring vision of hope. It is one of the few original game scores that deserves to be listened to in its own right, rather than just to serve as a nostalgia trip and compliment the game it stands out on its own as a brilliant piece of music. The many live orchestral and, in the case of the Black Mages, rock renditions of the soundtrack confirm this as a serious standalone piece of music all created on the most constricting of audio technologies, MIDI, it is nothing short of amazing.

Despite the graphical leap from previous incarnations Nomura has stated he felt the graphical limitations prevented him from achieving his ‘true style’. The clean manga style does stand out In particular from the more photo realistic designs seen in future Final Fantasies in particular 7’s immediate successor FF8. However they remain amongst the strongest seen in the series and definitely show no signs of compromise which is testament to his versatility as an artist.

The bold and simple designs make no apologies for revealing the characters traits in their attire, however the game is not cheapened as a result. As much as the strength of Uematsu’s soundtrack is displayed by its many live renditions. The quality of the cast of FF7 is shown not only by the dozens of badly dressed Clouds and Sephiroths at any self respecting Cosplayers convention, but by the wide range of favourites the game generates, many love the quiet struggle of Cloud Strife, just as many love the spunkiness and vitality of Yuffie Kisagari.

However the highest testament of the character design is the love shown to the villain of the piece, despite shedding a tear as many other’s did over the result of his most dastardly deed, I still love Sephiroth, I wanted to be him for a brief period. He was the very definition of badass cool, his long flowing grey locks and ridiculously sized Masumane outdid even Clouds admittedly impressive Barnet and Buster Sword and like all good villains you wanted him to win just a little bit, deep down you know you did.

I could go on forever about the quality of every aspect of the game, In particular the gorgeous map design and the ingenious battle and Materia system that has yet to be bettered. But if you don’t know about it already, you owe it to yourself to find out about these things for yourself and treat yourself to the most cinematic gaming experience ever created. Forget Metal Gear Solid, this did it first and better.

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